TellTale Heart:
Animated Short.

Goals.

  • Identify key themes of the original story to develop narrative directives that will drive all department decisions.
  • Create design documentation and scripts for the environment and props department that adheres to established directive
  • Unify all concept and previsualization elements into 40+ environment shots for production following prior documentation
  • Modernize a classic tale with a unique visuale style that captures the essence of the famous short story.

Overview

Concept Design

Narrative Directives

First the team analysed the Original Short Story.

After this I stablished a concise summary and the core driving device:

  • Core narrative driving device: A young madman trying to convince the audience he is not.
  • Themes: Insanity, guilt, paranoia.
  • Narrative Rundown: In his murder confession, a young madman relates how he planned his crime over a week, trying to convince us that he is not insane. Right after he killed the old man, the police—alerted by a noise complaint from the neighbor, arrives at the house. The killer, driven by guilt, shows the heart of the victim hidden on the floor to the police.

Design Directives

Step 1: Identify the short story into its narrative pillars. 

The key points are as followed:

  • Time: sensation of meticulous obsessiveness spiraling into decay of the young man’s facade of sanity.
  • Narrator: The monologue, a confession of murder to the audience.
  • Death: A recurring theme on Poe’s literature, and the pivotal beat of the story.
  • Senses: remarks and symbolism of human senses.

Step 2: Connect this themes to the environment and lighting, through explorations and moodboarding.

  • Duality in lighting: The sanity and sanity of the main character would use the same space, cutting costs. 
  • Distorted Structure: Created an empty space, crowded with erratic patterns, overloading the senses.
Design Directives
Moodboards
Early Explorations

Visual-Narrative Integration

Storyboard Breakdown.

Early Story Beats Storyboard

I created a rough draft for previsualization.

I used the moodboard images to make the story beats fit onto the team vision.

  • Early Proof: Quickly design and iterate without creating assts.
  • Team Collaboration: Notes and changes could be suggested real time.

Storyboard Shooting List

I Created a Shooting List Breakdown for production.

This was based on the storyboard the team created on the end stages of pre pre-production.

  • Production Ready: Used as a board for team collaboration on various departments.
  • Shot Description: Wrote all shot descriptions and actions within the spreadsheet.

Environment Production

I painted and supervised the production of the Backgrounds.

I worked on all steps of the pipeline from concept to production of the project.

  • Blend of Technique: Created 3D blockouts, to aid paint 40+ background pieces.
  • Indie in Nature: An unique opportunity to work on the narrative and directly realizing the vision as a background artist.

THANKS FOR CHECKING OUT THE PROJECT!

    “Tear up the planks!—here, here!—it is the beating of his hideous heart!”

-The Killer.