TellTale Heart:
Animated Short.

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    Goals.

    • Identify key themes of the original story to develop narrative directives that will drive all department decisions.
    • Create design documentation and scripts for the environment and props department that adheres to established directive
    • Unify all concept and previsualization elements into 40+ environment shots for production following prior documentation
    • Modernize a classic tale with a unique visuale style that captures the essence of the famous short story.

    Overview

    Concept Design

    Narrative Directives

    First the team analysed the Original Short Story.

    After this I stablished a concise summary and the core driving device:

    • Core narrative driving device: A young madman trying to convince the audience he is not.
    • Themes: Insanity, guilt, paranoia.
    • Narrative Rundown: In his murder confession, a young madman relates how he planned his crime over a week, trying to convince us that he is not insane. Right after he killed the old man, the police—alerted by a noise complaint from the neighbor, arrives at the house. The killer, driven by guilt, shows the heart of the victim hidden on the floor to the police.
     
     

    Design Directives

    Step 1: Identify the short story into its narrative pillars. 

    The key points are as followed:

    • Time: sensation of meticulous obsessiveness spiraling into decay of the young man’s facade of sanity.
    • Narrator: The monologue, a confession of murder to the audience.
    • Death: A recurring theme on Poe’s literature, and the pivotal beat of the story.
    • Senses: remarks and symbolism of human senses.

    Step 2: Connect this themes to the environment and lighting, through explorations and moodboarding.

    • Duality in lighting: The sanity and sanity of the main character would use the same space, cutting costs. 
    • Distorted Structure: Created an empty space, crowded with erratic patterns, overloading the senses.
     
     
    Design Directives
    Moodboards
    Early Explorations

    Visual-Narrative Integration

    Storyboard Breakdown.

    Early Story Beats Storyboard

    I created a rough draft for previsualization.

    I used the moodboard images to make the story beats fit onto the team vision.

    • Early Proof: Quickly design and iterate without creating assts.
    • Team Collaboration: Notes and changes could be suggested real time.
     
     

    Storyboard Shooting List

    I Created a Shooting List Breakdown for production.

    This was based on the storyboard the team created on the end stages of pre pre-production.

    • Production Ready: Used as a board for team collaboration on various departments.
    • Shot Description: Wrote all shot descriptions and actions within the spreadsheet.
     

    Environment Production

    I painted and supervised the production of the Backgrounds.

    I worked on all steps of the pipeline from concept to production of the project.

    • Blend of Technique: Created 3D blockouts, to aid paint 40+ background pieces.
    • Indie in Nature: An unique opportunity to work on the narrative and directly realizing the vision as a background artist.

    THANKS FOR CHECKING OUT THE PROJECT!

        “Tear up the planks!—here, here!—it is the beating of his hideous heart!”

    -The Killer.