The White Elephant: Interactive Fiction
- Genre: Thriller.
- Type: Animation.
- Tools: Excel, Miro, Notion, PowerPoint.
- Duration: 8 months.
- Role: Narrative Designer, Producer. Env. Artist.
Goal
- Write a short interactive fiction following the theme of the Narrative Jam that reacts to player choice.
- Prototype design decisions into the narrative and playtest them in Arcweave.
- Submit a narrative prototype running in Godot in 7 days for the Narrative Jam.
Overview


Design and Flow.
Quick Access Menu
Add a header to begin generating the table of contents
Branching Dialogue
Step 1: Designed major beats for story and gameplay:
Included the following design considerations:
- Mapped entire arching story to plan the story ahead
- Designed the logic varibales behind and how will the player change them
- Wrote a beat sheet and excerpt to comprehend the narrative style and pacing of the story.
Step 2: Used Arcweave to simulate narrative gameplay and flow:
Created a prototype with the following goals:
- Theme – Implemented “Keep an eye” in each layer of the game shell: Message, writing, and decisions.
- Multiple endings – Tracked with variables and triggers, text reacting to player choice in 6 unique endings.
- Playtested – Iterate live on the narrative and flow following feedback and time constraints.
Godot Implementation.
Import Arcweave Prototype into Godot.
For the Entry on the Narraive Jam. I needed a download build for the itch.io page.
- Working on limitations – Had to make a download executble. Godot.NET 4 does not support web.
- Arcweave Implementation – Downloaded and loaded the prototype to a screen that read choices and text on player input.
- Keep immersion – Godot parses text differently. I relabeled and change some Title cards to keep UI/UX clean.
THANKS FOR CHECKING OUT THE PROJECT!
“White elephant. [ˌwʌɪt ˈɛlɪf(ə)nt] noun [ C ].
A possession that is useless or troublesome[…]”


